An amazing world building by your imagination and innovation!

What is Textverse?

A tetrahedron Metaverse powered by text, blockchain, and AIGC!

Textverse Upgrade to 0.2

We upgrade the MVV(Mission, Vision, Value)
from an engineer's view(V0.1) to a builder's angle(V0.2).
M: Build Social Experiment Public Goods.
V: Be a place for Crypto Age's Idealist to stay!
V: Words Unleash the Creative Power!

3>V0.2 routine:

0. Publish a basic DApp framework first.
1. Running the demo: New way to live in community: a social experiment in-game!
2. Improve the framework for Public goods for Community, Open source!
3. Upgrade the product on Composability and Interoperability with the community's story and system!

4>Phase 1(Publish)be divided into 4 milestone.

1>Components define and develop.
2>Assemble the parts into the system.
3>Build a simple Crowed Creating system.
4>Demo: Inject the story and mechanism of COST(Common Ownership Self-assessed Tax).

5>Solution for Phase1 and milestones

  • We build just for a single Community version in phase 1.
See here: Parts Miro link
  • Save data on the chain and load from the chain.
1. Identify who you are.
2. Store what you have done and get.
SoulWallet, SBT(Akira), IPFS, Layer2
3. Upgrade the level of your role.
Akira, new EIP, Community Transport
  • Load your role and content from chain play in the park.
1.Load data(role, content) from chain.
2.load setting(content) from IPFS.
3. Parser opcode and operate the object and save on chain or IPFS.
CCF(Crowed Creating Framework)
  • Load and set and preview data(settings and content) from IPFS or chain.
1. It runs separately from the engine or binding with the engine.
2. It will load the quick template from on-chain data or IPFS.
3. It will support the creation and record then retrospect with interaction data or votes by actions.
  • We considered that the whole project should divide into 4 parts at the user case angle: Play, Config, Create, and Core.
    截屏2022-10-16 17.18.32.png
Community members play through the web interface or client, this scenario facing the users' interaction and show.
A wizard or engineer will config the settings and content from a web interface or client, and preview something maybe.
The community will run this docker image independently, which will maintain and upgrade by the core team, supporting APIs for the above.
The content creator or artist or social idealist will play on this garden, they will have their cooperation mode and interface.
Not the Objects in the Game, but the Objects Cross the Game.
Different scenarios, Different roles(objects).
User: Wallet address(recommend contract wallet like SoulWallet), Role NFT address(1:n), SBTs(1NFT:nSBTs), jifens(structure attributes of SBT), Chain Account(binding relation of wallet address and chainId)
Quest: vId(GameId), QuestId, progress(structure data)
Attributes: random attributes and points to be added.
Assets: Personal private assets and COST assets(to be discussed).
Reputation: A dynamic value by computing, eventId records(community create many events), reputation mark
Relations: A network or a graph, to be discussed.
Game Objects
It depends on the LPC and the Mud Lib's setting, we will wrap the raw objects in the Game to be manageable Objects.
See here: Parts Miro link
Business Flow
User-->Role-->Quest-->Action-->Check-->Hints-->Action-->Check-->Loop-->Fulfill the NodeX
------->QuestA Node1------->QuestA NodeX-------->QuestA close-------->Bonus.
See the graph:
3>Flow and Tech
See here: Parts Miro link
Data Flow
Interaction Flow
Tech detail
See here: Parts Miro link
A map produced by RPG Maker.
A small country named Tuda, and a small city named CatTail, have 3 towns: BlueR, Param, and Bug.
Tuda has been invaded by Aliens and has time to defend itself using Happiness.
So you must improve the town's Happiness, then defeat the Aliens.
Last modified 2mo ago